Andrew Graham
Game Developer | Unreal Engine Specialist | Framework Architect
Featured Projects
XGrid Framework
A modular turn-based strategy framework for Unreal Engine, featuring combat, AI pathfinding, and dynamic UI systems.
Learn More →Heartlink
An indie RPG project focusing on tactical combat, character relationships, and resource management.
Learn More →About Me
I'm a passionate developer based in Tacoma, WA, specializing in Unreal Engine systems, C++ programming, 3D assets, and UI/UX design. I create frameworks that empower both beginners and experienced game developers to build amazing projects.
Organizations I've Worked With
University of Washington / Circuit Stream
As a lead instructor, I taught Unreal Engine game development and helped maintain instructional quality across multiple technical tracks, including Unity, machine learning, and cybersecurity.
New Hearth Studios
At New Hearth Studios, I implemented core gameplay systems in Unreal Engine, built UI in UMG, and collaborated closely with artists, writers, and designers on a tactical RPG project.
Armavel
Working as a DevOps engineer, I built automation tools and supported cloud-migration-oriented development for the Veterans Health Administration Enrollment System, with a focus on testing infrastructure and engineering efficiency.
Insight Global / Microsoft Interactive
Through Insight Global, I supported Microsoft Interactive by translating and annotating large datasets in Japanese and Chinese for machine learning workflows.
Coding with Kids
I developed educational programming modules and taught K-12 students beginner and intermediate computer science using Python.
University of Puget Sound
At the University of Puget Sound, I worked as both a tutor and professor’s assistant, helping students with advanced computer science topics while grading and debugging coursework across multiple programming languages.