Andrew Graham

Game Developer | Unreal Engine Specialist | Framework Architect

Featured Projects

XGrid Framework

A modular turn-based strategy framework for Unreal Engine, featuring combat, AI pathfinding, and dynamic UI systems.

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Heartlink

An indie RPG project focusing on tactical combat, character relationships, and resource management.

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About Me

I'm a passionate developer based in Tacoma, WA, specializing in Unreal Engine systems, C++ programming, 3D assets, and UI/UX design. I create frameworks that empower both beginners and experienced game developers to build amazing projects.

Organizations I've Worked With

University of Washington / Circuit Stream

As a lead instructor, I taught Unreal Engine game development and helped maintain instructional quality across multiple technical tracks, including Unity, machine learning, and cybersecurity.

New Hearth Studios

At New Hearth Studios, I implemented core gameplay systems in Unreal Engine, built UI in UMG, and collaborated closely with artists, writers, and designers on a tactical RPG project.

Armavel

Working as a DevOps engineer, I built automation tools and supported cloud-migration-oriented development for the Veterans Health Administration Enrollment System, with a focus on testing infrastructure and engineering efficiency.

Insight Global / Microsoft Interactive

Through Insight Global, I supported Microsoft Interactive by translating and annotating large datasets in Japanese and Chinese for machine learning workflows.

Coding with Kids

I developed educational programming modules and taught K-12 students beginner and intermediate computer science using Python.

University of Puget Sound

At the University of Puget Sound, I worked as both a tutor and professor’s assistant, helping students with advanced computer science topics while grading and debugging coursework across multiple programming languages.